
Access Skill Journal: - Opens the skill journal for your select sim.Center on Active Sim: ( found on Modthesims Wiki).Center on active Sim: - centers your camera on the active sim.


Rotate Object/Sims Clockwise: - You may also rotate the floor tiles with that.Object Placement Tools and Platform Rotate Take Snapshot: - takes a screenshot of your game screen.Start/End Video Capture: - starts capturing a video from your game.Note: the eraser size depends of the size of your currently used terrain paint brush. It is also an eraser tool for a terrain paint: to use it - go to terrain paint pannel, then press Ctrl to remove all types of the terrain paint from your lot, that will let show then a default ground of your neighbourhood instead of that that you've been deleted. Remove (Buy/Build Mode): (hold) + Left Click (hold and drag) - To delete a wall, foundation, fence, a floor tile or a wall pannel or a terrain paint (only useable when you are using a corresponding placement tool, for example, when using a wall placement tool, hold Ctrl to delete a wall that you don't want see on your lot, but to remove a floor tile then, use a tile placement tool).Cancel: Use to cancel something, when there is a cancel option.You can then use undo or redo options on a list of actions (always in chronological order), but when it is too much of things to be undo, you may keep in mind that the number of actions memorized by your game is however limited. (Buy/Build Mode) Undo and Redo : Press it one time to undo or redo your last action when you are in buy or build mode on your lot.Indoor Grid Placement (Buy/Build Mode): - Use it to remove the placement grid inside the house, press it again to make the grid reappear.Handy if trying to place lights strategically outside. Toggle Day/Night (Buy/Build Mode): This tool does just what it implies, toggles between light and dark on a lot.To delete simultaneously a group of objects on your lot, click on an item from this group and hold down across all that you wish to delete to highlight. Sledgehammer tool (Buy/Build mode) : switch to use the sledgehammer tool, to delete an object or foundation\tile when something is on it (delete mostly all kind of the things, except some things unable to delete, as sims.).Some of the game objects, however are not customisable. Use it to customize objects, walls and floors with patterns or to recolor these. Design Tool (Buy/Build Mode): Also called Create a Style tool. Opens the create a style pannel.Used to copy objects or textures to use or place these somewhere else. Eyedropper tool (Buy/Build Mode): - Object cloner tool.Quit Game: - Shows you the proposition to quit your game, choose Quit to really quit it.Don't forget to press again the button when you left the Cameraman mode, otherwise you won't the your UCP, as it remains hidden. Press then button to remove it, then you can enjoy the Cameraman Mode without seeing this undesired red line. Hint: When you are in the Cameraman mode (by pressing ), while your game is paused, you can notice a red line at the borders of your screen and also a red button at the right corner of the top of your screen, (that's how your game shows you that it's in pause) and you may do not like to see it. Hide UCP (User Control Pannel): : Hides the user control panel.Move Forward/Back: Up Arrow / Down Arrow or / (Adding it moves faster).Move Left/ Right: Left Arrow / Right Arrow or / (Adding it moves faster).Hides all the blue pannels for the bottom of the screen.)

Toggle Cameraman Mode: - (An essential way to get a good screenshot from your game.Switch To Camera Positions 0 through 5: + through +.Scroll To Camera Positions 0 through 5: through.Save Camera Positions 0-5: + through +.Move Camera: Right Click (Hold and Drag).Zoom In/Out: / or / or Mouse Wheel (up and down).Tile Camera: + Right Click or Middle Click (hold).* or as these 2 signs share the same button of the AZERTY keyboard. Rotate Left/Right: (for QWERTY keyboard) / * (for AZERTY keyboard).Also, for some most important shortcuts, I will give you a more precise explanation of their meaning. All the shorcuts are classed by their sort of function and finally by the unique function of the indicated shortcut.
